Alice Marie Landry III
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Alice Marie Landry III
Core Information Name: Alice Marie Landry III Nickname/Alias: Cinna Age: 10 Gender: Female Birthplace: Mandarin Island, Orange Archipelago Trainer Classification: Fairy and Psychic Tamer/Adventurer. Character Tracker:Alice Tracker Physical Attributes Height: 4’5” Weight: 70lbs Appearance: The first thing people notice are the pair of sapphire and ruby heterochromia eyes shining from under her blonde hair, which shifts in colors starting from dirt blond near the roots and changes shades as it reaches near platinum blonde near the tips. Her caramel skin is turned darker from her time outside. Despite her being in the Orange Islands, Alice is rather frail. Upon starting her journey, Alice wears a pink halter top, exposing her midriff, a white lab coat, and faded jeans that have doodlings in pen over them. Around her neck is a black lace choker that barely hides the scar on her throat. The choker contains a pink diamond located on the center of the choker and under the diamond is a fake pokeball. (which will eventually be replaced by a real one.) Defining Traits: Alice has a scar on her throat. She has heterochromia eyes. One red one blue. Alice has a thing for glitter and is normally covered in it. Personality Personality: Despite the hardships in her life, such as the loss of her voice, Alice is all sunshine and pixie dust and is always smiling. She was very sickly as a child and still gets sick from time to time. She knows a lot about the world from the stories she has heard from the sailors that stop by in her family’s tavern but wants more than anything else to travel the world herself. She plays hard, and works even harder. She likes spicy foods, and makes a mean gumbo though she is still learning to lay off the spice, but LOVES sweets. It’s not unusual to see Alice with a cinnamon flavored sucker in her mouth. Because of her upbringing, she is very hands on, preferring to hug new people rather than shaking their hand. Alice can normally be found doing 3 or 4 things at a time, if not it means she is bored and is likely going to get into trouble. She is also very stubborn once her mind is set. She values family honor and traditions. She seldom gets angry, but possesses the backbone to stand in direct opposition in face of unreasonableness no matter who the adversary is. She has to keep her emotions under control. If she gets too emotional her grasp on telepathy slips and she cannot use it to speak. She hates using others to get what she wants, even their names. Alice prefers to use her own natural abilities rather than her family name. She adores Fairy types and Psychic type Pokemon. Strengths: Alice is a brilliant multitasker and is normally doing 3-4 things at once. She has mastered the art of Telepathy and is currently working on the rest of her psychic prowess. Alice absolutely loves to dance. Weaknesses: Alice is completely mute. She is prone to anemia and gets sick rather easily. One of her worse fears is the dark and Dark type Pokemon. Battle Style: When Alice battles, she goes all out. Her battle style changes with each battle. After all, no two battles are going to be the exact same. Alice goes with her gut instincts. She tries to find her opponent’s weak point and then exploits them. At the end of the battle she hopes to have made a new friend weather she wins or loses. Background History: Alice Marie Landry was born on an unusually cold night on the Shamouti Island to a renowned African pokemon doctor father who had psychic powers and a Sailor mother from the Kalos region who specialized in Fairy Type Pokemon. Her parents frequently travel to the different regions so Alice was raised mostly by her grandparents on the Mandarin Island. When Alice was just a year old, her parents found a Darkrai hovering over Alice’s bed. However before her parents could react, a Diancie appeared and used a combination of Moonblast and Diamond Storm, the Diancie scared off the Darkrai. Alice’s family from then on worshiped the Diancie/Carbink. After the Darkrai attack, Alice started having problems with her voice. First she started talking less and less as her sore throats became more common then she stopped eating because of the pain. On top of all this she was starting to pass out a lot from the severe anemia she gained from her father when she got too excited or too active. Eventually, Alice became malnourished and she had stopped talking all together. The family doctor finally noticed a mass on her voice box and told her parents to go to Mandarin Island to get the mass removed. After the surgery Alice still couldn’t talk so her father taught her to use telepathy and develop her psychic abilities. She grew up happy and somewhat healthy, hough she still got sicker than others would and would frequently pass out from her anemia if she got too excited, on the belief that a powerful Dark Type pokemon stole her voice. Alice spent most of her years growing up bouncing between the enchanted Shamouti Island and the Mandarin Island. When her parents were traveling, she would stay with her grandparents at their navy tavern on Mandarin Island. When she came of age to start traveling she argued with her parents and grandparents. After a huge argument involving a lot of yelling and a few levitating tables, her family agreed to let her travel under the condition she had to start in the Kalos region so her mother’s side of the family could keep an eye on her. Defining Moments: She wants to travel the world to become the greatest Pokemon Geneticist in the world but she also wants to travel the world and get stronger so she can defeat the Pokemon that stole her voice. Other Information She can levitate things but not to the degree that most psychics could. |
Last edited by Alice Landry on Mon Feb 01, 2016 5:45 pm; edited 1 time in total
Alice Landry- Tamer
- Posts : 19
Join date : 2016-01-28
Re: Alice Marie Landry III
Items Money: 5000
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Re: Alice Marie Landry III
Pokémon Pokémon: Ralts Nickname: Gender: Female Personality: Rather attune with her Psychic nature, she's wise beyond her years. Her level head and focus gives a wise air around her, but she also hides deep insecurities about her strength. She's always working to better her power and she's always feeling like her efforts aren't enough. With Alice, she may grow to find a partner that helps focus her strengths. --- Original Trainer: Alice Landry Ability: Trace Level: 5 Moveset: Growl, Confusion, Synchronize [EM] Happiness: 0 Exp: 0 |
Re: Alice Marie Landry III
Amazing Archives
- Spoiler:
- Avaritia wrote:A hopeful, friendly youth forever scarred by darkness and coping in her own way. Drawn toward Fairies and Psychics, looking for revenge. Her stubborn wanderlust will serve her well... perhaps one of these partners will gain her attention:
- Spoiler:
Alice Landry wrote:Is it possible to get a shiny female Ralts please?Alice Landry wrote:Oops i forgot the egg move and ability. Can she have Synchronise and her ability be Trace please?
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